I was assuming that the input_overlay was supposed to point to the PNG file’s location when in fact it needed to point to that overlay/borders/ location. Input_overlay = /opt/retropie/emulators/retroarch/overlays/borders/gb1080p.cfg opt/retropie/configs/gb/retroarch.cfg file you add this stuff as mentioned above opt/retropie/emulators/retroarch/overlays/borders/gb1080p.cfg Accurate instruction and memory timing, passes instrtiming.gb and memtiming.gb from blarggs tests. ago How do I use this Just drop it in the Overlays - Borders folder More posts you may like r/RetroArch Join 27 days ago I made some gaming art. 18 RetroArch open-source software Free software 2 comments Best Add a Comment wacksparrow 2 yr. Accurate CPU emulation, passes cpuinstrs.gb from blarggs tests. I recreated the Game Boy Player for Gamecube Default Border. One thing that noobs like myself not realize is that the Input_overlay command needs to point to a. Gearboy is an open source, cross-platform, Nintendo Game Boy (DMG) / Game Boy Color (GBC) emulator written in C++. So i was having an issue getting Retroarch setup to use the PNG overlay. I don’t know hat i should do, if let keep the 358×323 resolution on viewport or add a extra pixel line on the bottom into PSD file. I should tweak 358×323 to 358×322 to have the same scale as 160×144 and 804×724, I will update the viewport mapping soonģ58×322 has a better scale yet it causes a blank horizontal pixel line in the bottom, I think the issue its related with custom_viewport_y = “79”, if i set value as “80” creates 2 or 3 blank horizontal pixels lines on the top, plus I cannot set the custom_viewport_y = “79.5”… ![]() But dont fire up your browser: you can install cores from inside RetroArch. ![]() These individual emulators are called cores within RetroArch, and youre going to need to download the appropriate cores for the games you want to run. Below is a link to download them from mega. My difficulty was mapping the position and size over the custom_viewport, mostly was over mess around with numbers until fits the screen, I don’t know which resolution output its processed by the emulator though :\ RetroArch isnt itself an emulator instead, its a front-end capable of running a wide number of emulators. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch. To create the PSD, I made a rectangle shape with 160×144, and then I rescale it without losing the proportion by pressing shift until get a cool size (804×724)and then I did position the that rectangle in the center of image to help me define the gameboy display zone.
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